Cross Compiling on the Omega2
@MarshalllGG I can't guess what your netbeans screen looks like so you need to post it.
So we can see what the issue is with your cross-compiling post more of the output.
My crystal ball is in the shop
I'm sorry, here's my screen
@MarshalllGG Looks like there is some problem with your plugin . Look in Tools Plugins and check you have the correct plugin installed per the attached screen.
Ye I found also this.
In my netbeans I see this and then I search tools and I get the last screen I posted.
@MarshalllGG You need to activate "User Installed Plugins" it is currently inactive.
Okay @crispyoz thank you very much, I installed successfully Netbeans and seems to be working in the right way.
I need some other tips also because it's the first time I use a tool like this (to compile simple programs I had only textedit and the terminal).
Now I created my C project and in my source folder I have the main, for example a program to display "hello world" on the OLED screen of the omega.
How can I link the oled C libraries in the cross-compilation with NetBeans? Do I have to download them or are stored in the usr/lib folder ?
Thank you another time
@MarshalllGG Right click on your project, choose properties, then select Linker on the left and you can configure the path to your libraries in "Additional Library Directories" is you have the build system installed then this would be the path, source/staging_dir/target-mipsel_24kc_musl/usr/lib
Then in the same screen "Libraries", then "Add Library File" and browse the file system to select source/staging_dir/target-mipsel_24kc_musl/usr/lib/libonionoledexp.so
Thank you I'm trying now but seems that the libonionoledexp isn't installed, this is the screen:
@MarshalllGG Take a look in make menuconfig and ensure you have selected Onion->Libraries->libonionoledexp, if it is not selected, select it then run make
Maybe do I need to compile another time the toolchain?
also searching "oled" no matches found
@MarshalllGG From the main menu "Onion" then "Libraries"
Okay I did all these things and I tried to build the project:
The libraries I included are:
@MarshalllGG In Project Properties, select "C Compiler" in the left side menu, then add to "include directories" source/staging_dir/target-mipsel_24kc_musl/usr/inlcude
Hey @crispyoz I'm sorry I didn't thanked you, now I'm using the Omega2+ for some projects with threads and semaphores and I wanted ask you how to add the flag -lpthread in linking (because I think it's for this that the run command gives me error in make)
crispyoz last edited by crispyoz
@MarshalllGG Glad to see you are making progress. If you look at the attached screen shot, this is in the project properties and you can see I also have added pthread library to the link. Use the Add Standard Library Button
Oh thank you this works and it's very powerful! Thank you so much!
I have just some other questions I hope you can ask...
This NetBeans setup is the same as cross-compiling for omega? Means that I can run server programs binding to Omega's IP and the omega will run a tcp server?
Another question, I tried all the combinations possible, but seems that the libonionoledexp.so can't work, I combined it with liboniondebug and libonion12c as it's suggested in documentation, and I also configured the project properties (now in compilation line the flags -l<lib> are added).. Did you use that library too?
@MarshalllGG The term "Cross Compiling" simply means that you are compiling on one system but the generated binary is targeted at a different system. Using Netbeans you are using the same compiler and linker as you would use if you are using the commandline compile and link steps. You can certainly develop an app that binds to a TCP port, some of my own apps run as Daemons/Services on Omega2S+ providing those services via TCP and UDP.
You can certainly include libonionoledexp.so etc simply add them to the Libraries as you have done above with pthreads, just use the "Add Library" button instead and browse for the .so files. I recall I had an issue with this a couple of years ago but I don't recall what it was. Post your build log so I can look at it.
Okay it's all clear now, then when I build I think I have to transfer the executable and run it in the omega's terminal, it seems work when I try this
Then I will try to finish my project without OLED libraries, thank you so much!
@MarshalllGG Yes you can compile on say Linux but you have to run the app on your Omega2. Sometimes if I am developing an app I might do the skeleton of the work on my Linux system and test it on Linux without all the Omega2 specific stuff. Once I have that all correct I then start adding the Omega2 specific stuff and then need to test it on the Omega2.